When most people think of use cases for virtual reality (VR), gaming tends to be the first to spring to mind. Ironically, the VR gaming market simply isn’t taking off in the way that the industry hoped it would. At this year’s E3, an annual event dedicated to all things video gaming, the VR presence was eerily quiet.However, the reality is that VR has been gaining traction in many other areas besides gaming.Training is a case in point. In 2018, the US military issued a white paper in which it...
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